| THE
CHARACTERS
Chapter
Six
Musing upon
constellations
If you have an affinity for the
night sky, you've likely had the experience of struggling to make
out the shape of a constellation you're looking for.
Oh, yeah, we can pick up the most
familiar ones (The Big Dipper, Orion) quickly, but others
yield their shapes only after some neck-cricking staring into
the cosmos.
The fun of it, for many of us,
is the satisfaction of seeing the pattern emerge from the millions
of points of light up there.
It's an intriguing metaphor for
story-making. In fact the two activities are connected.
They both
reach back into the dim recesses of the history of the human race.
And most of the constellations have their own mythology, their
own tales told by successive generations of skyward-looking humans.
Seeing
the patterns
Think about
building your story by "seeing" the emergence of the characters
in a pattern of their own, distinct from all the other patterns
of human beings that exist. Unique, yet composed of types that
are common to many other stories.
If you
study movies long enough, you'll see certain typical patterns
of characters
cropping up repeatedly.
As a storytelling form, the feature-length
movie tends to be more structured than other forms. Specific patterns
are followed more frequently than in other looser forms such as
the novel, the short story, the biography, etc.
Movies as we know them have been
in existence for less than a hundred years. In that time, though,
they've evolved into a methodical storytelling form.
Several generations of professional
screenwriters have come to learn what pleases and what displeases
their audience, and they have come to structure their stories
accordingly.
So the structured form of storytelling
we see at the movies is the result of writers responding to the
desires of the audience.
In a way,
writing a movie is like writing a sonnet — there exists an evolved
convention within a writer is expected to work.
Of course the movie convention
is much more complex and complicated than the simple Octet and
Sextet of the sonnet with its abba-abba-etc. rhymes, but the relationship
of the writer to the form has similarities, the most significant
of which is that the form is both a blessing and a curse.
A blessing because the writer doesn't
have to invent the wheel, and a curse because the creative process
is never unfettered.
The good news is that, as in most
other endeavors, knowledge and understanding is power.
In this chapter, I intend to impart
what I know of the convention of the movie form in such a way
that you will be able to use it to build a successful story from
your screenplay ideas.
So let's do some stargazing into
the galaxy of screenplay characters to find the patterns of the
screenplay convention.
 |
Not
all Hollywood movies parade their constellation of characters
as blatantly as American
Graffiti did, but most advertising displays the
two main characters, and sometimes a third character as
well.
©
Universal Pictures |
One final comparison and I'll spare
you any further extension of this metaphor.
Think of the Hero as the Pole Star
— He or she is the character around whom all the other characters
revolve.
Bear in mind that, as I carry on
this discussion about screenplay characters, I'm not prescribing
a recipe. Rather I'm describing the nature of 90% of successful
movies.
You're the writer. You can choose
to work within the patterns I'm describing or not. But to make
that choice intelligently, you need to know what the patterns
are.
Trust me that the room for creativity
and invention within the boundaries of the patterns is almost
infinite, so set aside the fear that knowing and using the convention
and its patterns will somehow stunt your creativity or board up
your muse.
The Hero — then
what?
When you've decided on your Hero,
where do you go next?
You have multiple options, but
it might be useful to have some type of guide.
How many of you remember reading
a story by Ray
Bradbury named A Sound of Thunder?
It’s the classic sci-fi story about
a time-traveler who visits a site in the ancient past, steps on
a butterfly, and returns to find his own world utterly, irretrievably
changed.
I can still remember the frisson
that story gave me—the excitement of the idea that the fate of
all things in the world rested somehow on the nature of their
connection to each other.
Fast-forward a few years.
I’m now a working writer. But I’m
struggling to create satisfactory connections between my Heroes
and the other characters in my stories.
Why was I struggling? Because I
was thinking about story and characters in a literary way, a "straight
line" way—the way print goes across a page, one element after
another. HERO— INCITING INCIDENT— GOAL— RISING ACTION— etc., etc.
Even worse, I just assumed that
drama consisted mainly of "conflict" between two entities:
Protagonist and Antagonist (Hero and Villain).
That’s okay for Literature and
stage.
Not for movies.
Sometimes my scripts seemed to
have rich characters, compelling themes, and surprising plot twists,
but they didn’t always work, and so I struggled.
One day, after enough years of
this writer’s angst, and after studying enough movies, the light
dawned.
I discovered that the essential
appeal of the screen story, unlike many literary forms, was not
to be found in the conflict the villain created.
Surprise!
Of course the villain is important,
but in my analysis of movies, I learned that the villain often
got less screen time than another secondary character who had
a lot of scenes with the Hero.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Certainly,
this idea of the "second character" intrigued me, because I'd
been giving the second largest chunk of screen time to the Antagonist.
Then I
ratio..nalized that, well, this other
secondary character existed because the Hero had a romantic interest,
or else a Buddy.
But that didn't prove out either,
because I found many movies where the character who got second
most screen time was neither a lover or a buddy.
When I was preparing to lead seminars
on screenplay writing, I did a deeper analysis of the character
layout of successful movies.
I started by studying the role
of Heroes and Antagonists in hundreds of movies, and even though
I was reluctant to accept the fact at first, I discovered that
the typical movie story is dominated by a personal relationship
between two other characters—the Hero and what I called
at the time the "second most important character."
That’s all. Just those two characters.
When I first explored this principle, there wasn’t any information
about screenplay writing that dealt satisfactorily with this "second
most important character."
I named this character the BONDING
CHARACTER. And then by studying movies further, I deduced four
things about the audience’s response to the Bonding Character
that truly surprised me:
Defining
the Bonding Character
1. The more unlike
the Hero and Bonding Character are, the better the audience
likes them and gets involved in their relationship.
These examples
show two popular unlike pairings: |