Chapter Seven How to Create the Dynamic Character Core of Your Story
Understanding the connections Has this ever happened to you? You create a cast of characters and then you're not quite sure what to do with them? It's certainly happened to me. Many times. Wouldn't it be nice to have a way to reduce the uncertainty? Remember the Ray Bradbury story I mentioned in Chapter 6 in which Bradbury took the idea of connections between everything to its ultimate conclusion with the idea that stepping on a butterfly could transform the future. I'm not going to suggest that the connections between story elements could be quite that profound, but I believe that the more a writer understands about the patterns of the movie story, the easier and better story writing becomes. Wouldn't it be helpful to have an understanding of the typical ways that characters connect to each other in a movie story? My goal in this chapter is to help you add
to your understanding of how the dynamic core of a screenplay story works.
When I sit down to create a screen story, I know from experience that if I create the right connections among the right elements, my chances of writing a successful, satisfying screenplay increase dramatically. Anyone who has ever written a screenplay learns that the form has a high degree of complexity. There are hundreds, perhaps thousands, of elements that go into a successful movie script. But certain of those elements are so vital that they can determine the quality and success of everything that flows afterwards. Over the years, in my study of screenplay form, I identified five such vital basic elements:
The names Bonding Character, Bonding Event, and Opposing/Attacking Force I invented in order to define story elements in a way that made them easier to talk about and understand. Understanding the connections among these elements means that you can begin to build your story with any one of them, even if you only have a gauzy notion of the others.
Blueprints I like to point out to writers who attend my seminars that each of these elements contains within it a part of the blueprint for the others. If you start with your Hero, you will create age, occupation, temperament, character, world, etc. Having created your Hero with certain characteristics, you have determined the nature of the Bonding Character. He or she will have to be an unlikely pairing for the Hero. Or, let’s say you decide to create the Bonding Event first. It can’t just be a random event. It has to be an event which will force two unlike characters together. Therefore you will need to invent it and shape it to perform that function. Obviously you will need to have the two characters in mind, even if they are not fully formed. By creating your Hero you will have given yourself a sure guide for creating your Bonding Character. Of course, this is not geometry or physics. There will always be thousands of creative possibilities, but the important principle is that you will be creating your Bonding Character in relationship to your Hero, and not as an isolated invention.
Let me illustrate further: Bonding Character: If you have invented your hero and already know a lot about him or her, you'll be able to start inventing a well-chosen Bonding Character. How does that work? Well, you know that the Bonding Character needs to be very unlike the Hero. So if the Hero is a rocket scientist, make your Bonding Character a rock star, a runway model, a flower child, baseball player, a playboy, etc. etc. (This might be a good time to go back to Chapter 6 and mentally list all the differences between the Heroes and Bonding Characters mentioned there). Creating the Bonding Character, and developing the Bond between this character and your hero is probably the most important single step in creating a successful screenplay. Think of all the ways in which you can create an event to force your hero into a bond with another character who is very unlike the hero (and remember that the Bonding Character can be anywhere on the value scale from Lovable to Loathsome). In your imagining you may need to shuttle back and forth between the Bonding Character and the Bonding Event and build the two elements in synch with each other. The differences between Hero and Bonding Character create vital screen energy.
The Hero (Harrison Ford), seriously wounded, runs his car off the road. The Bonding Character (Kelly McGillis) takes him in and nurses him to health. Studio still Paramount PicturesThink of the dynamic between Harrison Ford and Kelly McGillis in Witness, stemming from the fact that he is a man of violence, and she is a woman of peaceful means. This polarity creates a whole series of wonderful screen moments, growing out of the fact that the writers chose two characters who were profoundly unlike each other. You could even begin creating your story by starting with the Bonding Character, who is simply, say, intrinsically interesting to you, but who does not have the stature or the inclination to be a hero. Again, when you come to invent your Hero, you will shape him or her to be unlike the Bonding Character, and to be naturally at the center of a dramatic event that will bring them together.
There's an old joke that goes something like this: Why are the Irish always fighting among themselves? Answer: Because they can't find any other worthy opponents. In a good story of any kind the Hero and his or her Opposing/Attacking Force must be worthy of each other. Therefore, the Villain in a typical movie story is the character who is most like the Hero. For example, John Book and Schaeffer, in the movie Witness, are Hero and Villain respectively. They are both seasoned police officers, they both like kids, they both believe in loyalty, they are both tough, determined, clever, decisive. They are, in other words, worthy opponents. Some beginning writers find this hard to believe, but really it makes great sense. If you were going to set up a contest that will be full of suspense and conflict, what would you do? One thing you wouldn't do is to pair up a prizefighter with a chess master or a chef with a ballerina. In order to be able to attack each other, the Hero and the Villain need to be alike. Well then, if they're alike, why don't they just become buddies, and there goes your story out the window? Because the Hero and the Villain have one immutable, deep-seated difference. Their moral positions. In a movie story Hero and Villain are diametrically opposed in their moral and ethical convictions. In Witness, Schaeffer believes that as a high ranking police officer, he deserves to be able to sell drugs seized from drug dealers. John Book, on the other hand, as his name suggests, goes by the "book," even though he could be rich if he bent the rules. In Star Wars, Luke Skywalker and Darth Vader are very alike. They are both Jedi knights, both skilled fighters, both clever and courageous. In fact they are so alike that they are father and son. The difference is that Darth Vader has gone over to "the dark side." Which leads us to the connection between the Hero, the Opposing/Attacking Force, and: The Themes: Obviously, if you have burning themes you want to express, you'll create a moral position for the Hero (usually on the good side of the issues) and a diametrically opposite position for your Opposing/Attacking Force. If, on the other hand, you've developed your Hero's moral ground already, you'll want to develop your Opposing/Attacking Force's position in opposition to the Hero's. When you get to fleshing out the Themes of your movie, you'll want the themes to be a motif in the story events and supporting characters. The positions of Hero and Opposing/Attacking Force can provide a consistent focus for that task.
The Bonding Event is not only the connecting link among the three main characters, it's the springboard to your plot. This key event embodies a number of features that are key to the success of a movie story. The Bonding Event forces the Hero and the Bonding Character to come into contact with each other. Heroes and Bonding characters don't decide to come together. They are forced to come together by this event. Sometimes they already know each other, sometimes not, but the Bonding Event is never something routine or coincidental. Why not? Because... The Bonding Event is (almost always) the result of previous events caused by the Opposing/Attacking Force. Typically, the Opposing/Attacking Force has been planning, building power, and putting things into motion for a long period of time, most of which happened prior to the opening of the story. And typically the forces and events generated by the Opposing/Attacking Force are responsible for an event which compels the Hero and Bonding Character to come together. Quite often in movie stories, the Opposing/Attacking Force is unaware of the existence of the Hero at the time of the Bonding Event, and only becomes aware of him or her later in the story. When you work with these basic elements, you will have a tight, logical set of relationships to drive your story. With the right connections among the right elements, the chances of writing a successful, satisfying screenplay increase dramatically. The success of a screenplay depends on five vital basic elements: The Hero, The Bonding Character, The Opposing/Attacking Force, The Themes, and The Bonding Event. Each of these elements contains within it a part of the blueprint for the others. The Bonding Character needs to be very unlike the Hero. Creating the Bonding Character, and developing the Bond between this character and your Hero is probably the most important single step in creating a successful screenplay. The Villain in a typical movie story is the character who is most like the Hero. In a movie story Hero and Villain are diametrically opposed in their moral and ethical convictions. The Bonding Event forces the Hero and the Bonding Character to come into contact with each other. The Bonding Event is (almost always) the result of previous events caused by the Opposing/Attacking Force.
© 2002 Barry Pearson llllllllllll Send an email to: llllllllllll (Contact Create Your Screenplay ) |